Looks like it's been some months since the last blog post...as usual I haven't had time to update this site. :)
I even forgot to add the latest free gfx set here, which I made at the end of last year.
But that has now been corrected, "Cute Platformer Sisters" has been added to the gfx section:
http://m484games.ucoz.com/index/cute_platformer_sisters/0-59
This set was put to OpenGameArt some three months ago, and it became quite popular right away, about 1000 downloads so far.
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So, what have I been doing lately?
Well, I've been converting Megaman X to the Amiga of course. :D
This project started after a very interesting thread appeared to the English Amiga Board:
http://eab.abime.net/showthread.php?t=80877
And so, now I'm programming the Amiga version, using the WINUAE emulator and Blitz Basic. Blitz Basic is of course the original program in the "Blitz" product family, which I have been using for many years now; BlitzPlus and Amiga Blitz Basic have very similar syntax and "program logic", and so it was easy for me to start Blitzing on the Amiga.
It's much more interesting to make stuff for a limited system, just 1MB of RAM and a 7mhz CPU mean that you actually have to plan your programs, unlike in the PC where you just "make them". And also it's more interesting because an average Amiga indie game project gets far more attention than an average PC indie game project. This is because for PC you get 100 new indie games per day, but for the Amiga it's 10 games in a year, if even that. :)
I'll make the Amiga Megaman X demo available on this website too after I have a scrolling level ready. But if you want to see some of the development versions, then check out the posts in the linked thread, the ADF files are there.
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