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M484GCS Version 8.2 Released
-------------------------------------Ok, here is the M484GCS version 8.2 :
http://m484games.ucoz.com/index/m484gcs/0-34This is the second quick mini-update (8.1 was the first one).
It brings us a series of small "tweaks", most of which deal with the Player Object.
Amongst these are 3 new "advanced fine tuning options" such as:
- "LIFETIME TR FORCED NEW DIRECTION"
- "PLAYER RESURRECTION START DIRECTION"
- "DISABLE TRANSFORM IF PLAYER OBJ ID IS X"
Also I added one new "Shooting Method" called "SHOTS DISABLED"...This will prevent all shots from the object, including Player Sub Weapon Shots...
I'll post the complete version history report to the forum.
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So, now the first month of 2014 has passed (+one week of this month) , and I would say that we are on schedule...
The end result of January was: Made one small game (Candy Heads), and also made good progress on the secret "co-operation game project" (details coming soon), and also made these two small version upgrades to the M484GCS...looking good. :)
Should have no problems to reach the "3 new games at the end of March" goal that I set at the beginning of this year. :)
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And also, I have recently joined PixelJoint, here's my profile there:
http://www.pixeljoint.com/p/46165.htmI think I'll mainly post my "paintings" there, such as this one that I made a few days ago:
"Ice Colony" - 250*150 Pixels and 8 colors: White + 7 different hues of cyan.