Ok, I think it's time to tell the latest development news again. :)
Firstly, the C++ conversion of bug blaster is going well, and if I really wanted I could release it next week; and it would be a nice little shooting game just like the BlitzPlus version...But, it would also be a little bit "unfinished", just like the Blitz version now is.
So I think I'll polish it more until I'm 100% satisfied with it...I think that the game concept itself has that certain "arcade potential", and that is my goal now: to make it as good that it could be a coin-op machine sitting in a 80'ies or 90'ies arcade game hall.
And what I'm also considering, is to make it commercial. So instead of making it a free download, I would publish it through some goog online store. :)
But that can only happen if the game is super good indeed, so I have decided to work on it until it reaches that stage, and then try my luck at the game stores...let's see what happens.
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Secondly, the next version of Numegalogy will also be released soon. In fact, technically the program itself has already been ready for some time, but this version will also come with a large amount of documentation and other extra stuff, and creating all of that takes a lot of time. But, just like with all products, the longer it takes to make, the better it'll be. So, be patient. :)
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